La Familia forum

Full Version: Updates Release Notes for 2/28/2024
You're currently viewing a stripped down version of our content. View the full version with proper formatting.

MyBB Bot (CSGO)

Release Notes for 2/28/2024

[]Spawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup filesIn official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the roundOn community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that roundWhen restoring from round backup files (which is recommended in tournament settings after disconnects/reconnects), players will spawn in the positions they were originally assigned at the beginning of that roundFixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeoutFixed a bug where players disconnecting and reconnecting to a competitive match would incorrectly interact with bot spawning algorithmFixed some cases where MVP music would not play or would play over round end musicFixed a bug in Deathmatch where kills during warmup would count towards healthshot reward and Zeus score bonusFixed players jumping higher than normal when toggling low framerateFixed an instance of weapon switches sometimes being ignored by the serverFixed smoke shadow rendering issues and improvements to perfFixed a bug where the game would crash on Linux while alt-tabbingFixed some cases where a frame rate hitch would occur due to compiling shadersImproved behavior when user input does not arrive on the server in time due to packet loss or client frame rate issuesAdjusted various music kit cues in NIGHTMODE Music Kit box (ISOxo, Knock2, and TWERL and Ekko & Sidetrack)Fixed a case where some players in North America would always fail to accept a match on a server in Europe due to SDR choosing an invalid routePlayers who get kicked from official competitive servers for too many suicides will now be issued a competitive cooldownAdjusted the logic tracking player idle state to exclude round freezetime and timeout periodsChickens no longer interact with dropped weaponsSniper scope overlay no longer appears in tool viewports (such as Hammer)[]Adjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.InfernoFixed community reported gaps in map and Trike modelRaised plywood at top of Banana to cover head visibilitySmoothed ground movement in Banana and Bombsite ARaised Arch exit towards Mid (or "Raised arch in Arch")Removed bench at Arch near LibraryRemoved construction cone at Underpass[]Fix lightmaps being capped at 4k resolution in CS2 Workshop ToolsUpdated sticker inspect to support wear in 0.1 increments to match sticker scrapingAdded roughness texture to foil stickers in the Item EditorUpdated help system for new sticker features


https://store.steampowered.com/news/app/...3776026714