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Updates Patch #09 for V1033 Community Test
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Patch #09 for V1033 Community Test

Another patch now live!❓ How to join the Community Test beta branchRight-click GROUND BRANCH in your Steam Library and select Properties…Click BETAS on the left-hand list menuSelect 'communitytest - Community testing branch' from the drop-down menuSteam will begin downloading the files for the new testing branch.? Where to report bugsYou can report bugs and issues using any of these methods: The in-game Bugs & Issues screen (press [Esc] once in-game and look along the top menu) The Steam forums: https://steamcommunity.com/app/16900/discussions/ The #bug-reports channel on the official GROUND BRANCH™ DiscordYour reports help us locate and fix issues faster, so keep them coming!Patch notes Cleaned up some lighting issues in Ready Room due to enabling lit translucency in a previous update Changed light sensitivity at dawn/dusk (should get a bit brighter) Fix for slightly offset capture component on ACOG 4x Fixed some meshes culling around the bridge to early in Depot Fixed slight offset with the Carry Handle Rear Sight Rejigged PiP texture scaling to downgrade it somewhat and change available range to 0.4–1.0 Fixed error relating to hit detection on living characters Fixed Breaching Charge reset removing in-hand charge Fixed smoke grenades blocking interaction trace Fixed destroyed doors completely borking physics when resetting Fixed The Farm (Training mode) having weird time of day and light settings when launched from Main Menu Wristwatch now responds immediately to level time changes Switched enemy skins on Docks to "Riot" and Power Station to "Rebel" (previously "Russian") Fixed up foliage collision in Depot and AI interaction with foliage Cleaned up some cover point issues in Depot's compound area Adjusted cull distances on a few lights in Depot Some settings changes to try to optimize texture streaming: upped RenderTargetMinPool for all post-process (PP) settings, turned off Contact Shadows for "Low" and "Medium" Shadow Quality settings, and upped StreamingPoolSize for all Texture Quality settings Increased dynamic shadow distance from 5k units to 10k in Storage Facility to fix lighting artifacts, and improved AI interaction with foliage Fixed being unable to crawl under wall at back of Antenna yard in Depot Fixed ghosting on broken glass material in Depot Fixed some interior props not accepting any lighting in Compound GPNVG-18 model tweaks to front lenses area Added FDE mount for FDE NVGs (automatically assigns depending on NVG device skin) Adjusted some light culling distance and light portal issues on 747 Fixed Plate Carrier (MPC) and Fleece Hoodie intersection issues in Customize Operator screen Fixed some light switch issues in Tanker (outside lights not turning off properly) Added door handle meshes to The Farm doors Reset night time sensitivity on Compound to default (was overly bright at night) Fixed inventory.LimitSupplies() lua library call, so WeaponRestriction mutator should work fine now for all things (via Mutator menu) Tweaked moonlight to be a little darker and bluer


https://store.steampowered.com/news/app/...7527303824
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