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Updates Patch #10 — V1033 Community Test
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Patch #10 — V1033 Community Test

Today's patch for the V1033 Community Test beta branch has more updates to lighting, skins, audio and more.❓ How to join the Community Test beta branchRight-click GROUND BRANCH in your Steam Library and select Properties…Click BETAS on the left-hand list menuSelect 'communitytest - Community testing branch' from the drop-down menuSteam will begin downloading the files for the new testing branch.? Where to report bugsYou can report bugs and issues using any of these methods: The in-game Bugs & Issues screen (press [Esc] once in-game and look along the top menu) The Steam forums: https://steamcommunity.com/app/16900/discussions/ The #bug-reports channel on the official GROUND BRANCH™ DiscordYour reports help us locate and fix issues faster, so keep them coming!Patch notes Tweaked Distance Field Ambient Occlusion (DFAO) settings globally Partial fix for crazy VFX stuff happening at map origin Disabled Subsurface Scattering (SSS) globally Fixed light portals in Run Down, City and Tanker Upped skylight on Run Down a bit Fixed Ready Room (RR) lights getting shot out Overhaul of skylight override volumes to balance day and night better (see Storage Facility tunnels and Run Down basement) Fixed bad laptop in Docks (Intel Retrieval game mode) Fixed grouped lights so that changing time of day won't switch on lights that have been switched off at a power box Fixed tedious bug where you see a blue transparent wall in low-light conditions Moonlight made a bit bluer [FIRST PASS] Added options to manually cycle bolt- and pump-action weapons (currently M24 sniper rifle and SDASS shotgun) in Settings › Controls Gun tail audio change and VOIP remixed Cleaned up mesh intersection issues with helmet chin straps and the Balaclava Deleted old/hidden meshes in Creek Tweaked some light cull distances in Compound Fixed Vudu 1–6x not properly switching reticles for all magnification levels Removed the target cameras/screens from The Farm's shooting range, and replaced old sandbag meshes with updated ones Tweaked grey skin for Combat Shirt and Combat Pants: now a lighter grey with black secondary colors Created grey skin for ACU Coat and Tactical Pants Fixed the Combat Shirt's cuff and arm velcro patches being assigned different colors Fixed subtle red-tinted areas in Combat and Tactical Pants Added reflection capture scaling option, currently applied to Power Station so less blue ghosting at night Created additional effect type for bullet casings Adjusted max bullet impact instances from 30 to 7 Fixed laser flare material being visible while sprinting Deleted deprecated (unused) pouch blueprint


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