Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Updates Patch #11 — V1033 Community Test
#1
Lightbulb 
Patch #11 — V1033 Community Test

Patch #11 is now live on the Community Test branch!❓ How to join the Community Test beta branchRight-click GROUND BRANCH in your Steam Library and select Properties…Click BETAS on the left-hand list menuSelect 'communitytest - Community testing branch' from the drop-down menuSteam will begin downloading the files for the new testing branch.? Where to report bugsYou can report bugs and issues using any of these methods: The in-game Bugs & Issues screen (press [Esc] once in-game and look along the top menu) The Steam forums: https://steamcommunity.com/app/16900/discussions/ The #bug-reports channel on the official GROUND BRANCH™ DiscordYour reports help us locate and fix issues faster, so keep them coming!Patch notes Added night-time reflection capture scaling to Depot and Docks Turned off weather occlusion in master materials for possible performance boost Fixed shotgun reload using incorrect bone when inserting a second shell Fixed Eye Bias slider so it shows up as 0% to 100% again instead of 0 to 1% Fixed destroyed doors interfering with firearm collision Fixed Headset headband area clipping through Ball Cap (Reverse) Added player.Teleport() lua function, and fixed up some inventory.XXX calls Updated ACOG 6x48 optic with new model, and lowered scope shadow value on ACOGs Updated ATACR 1–8x scope: added proper reticle textures and fixed adjustment ring rotation Re-exported HK416D CQB to try to get rid of crash Added option to disable immunity on spawn protection volumes General material optimizations and deleted very old meshes/textures no longer used since Depot remake Fixed up some bad mesh call distances and set light culling distance on tunnel lights in Power Station Lots of behind-the-scenes stuff for upcoming Hostage Rescue game mode (PvP) Added logic to prevent sneaky people manually adding stuff to kit that should not show up in Customize Operator screen Fixed AI seeing and shooting through Ural 375 flatbed and canvas cover Cleaned up some missing geo on a floor/ceiling mesh in Small Town Fixed various mesh culling distance issues in Depot Added door handles to Power Station doors Lots of AI fixes, including making bots less idle in Deathmatch Stopped AI being so polite with doors while attacking; now will just go through them AI that have switched to a sidearm due to their primary being empty will now switch back if they haven't seen their current enemy in a bit AI should do the enemy-line-of-sight shuffle a bit less Navigation improvements to Arena and Arena 2 Fixed roughness not being hooked up properly in a master material Slightly lowered IR illuminator brightness in both modesThat's it! Keep the reports/feedback coming and have a bangin' weekend, everyone.


https://store.steampowered.com/news/app/...2623376214
Reply to top


Forum Jump:


Users browsing this thread: 1 Guest(s)