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Updates Patch #18 • V1033 Community Test
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Patch #18 • V1033 Community Test

Patch #18 is now live on the Community Test beta branch!❓ How to join the Community Test beta branchRight-click GROUND BRANCH in your Steam Library and select Properties…Click BETAS on the left-hand list menuSelect 'communitytest - Community testing branch' from the drop-down menu(no password required)Steam will begin downloading the files for the testing branch.? Where to report bugsYou can report bugs and issues using any of these methods: The in-game Bugs & Issues screen (press [Esc] once in-game and look along the top menu) The Steam forums: https://steamcommunity.com/app/16900/discussions/ The #bug-reports channel on the official GROUND BRANCH™ DiscordYour reports help us locate and fix issues faster, so keep them coming!Patch notes Changed vote kick to not include player calling the vote Compound: potential fix for shimmering grass, and stopped poplar trees being weird Tanker: initial art consistency and improvement pass Removed Volumetric Scattering from several interior lights in Power Station, Rig, Run Down, Small Town and The Farm for performance reasons Fixed overly dark truck material in Run Down Fixed certain wooden fences not colliding with weapons in Depot Removed debug AI cover points in The Farm Reduced tac light illumination range to minimize performance impact Fixed bug that caused late joiners to be assigned the least populated insertion points rather than the most populated ones Added Lua script call OnWeaponAddedToInventory() so that game modes or mutators can detect when a particular player has picked up a weapon (or been assigned it in a loadout) Added a call to assign team element numbers when player teams are changed, so that standard callsigns (based on element number) will hopefully update when players are switched teams Fixed bug in WeaponRestriction mutator that wouldn't update the loadout if Breaching Charges were disabled Updated Hostage Rescue: If the hostage player picks up a weapon, they become fair game for the Defenders (to prevent exploit where hostage becomes an unkillable terminator) Added post-spawn check in Hostage Rescue to teleport hostage to hostage spawn if for some reason the spawn failed Removed close proximity intimidation for hostages (should stop intimidation of hostages pinned behind a defender) Updated scopes (magnified sights) to stop dynamically scaling the render texture size if DLSS is enabled, and disabled PIP resolution scaling based on FOV Added "requires restart" dialog to Bloom Quality settings Made advanced Temporal Anti-Aliasing (TAA) settings accessible again in Settings › Video Ongoing UI style and consistency pass on several menus, buttons, prompts and dialogs (still WIP) Fixed up the match system and match info board a bit, and made match info visible again on listen servers (servers created via Host Game option) Fixed team wins being counted double in game modes with team scoring (DTAS and Hostage Rescue) Initialized ZooKeeper and map voting when a listen server is started (for the map voting to work properly on the match info board the first time the server is run) Added game mode localization/lookup to the match info board vote buttons Changed the localization/lookup for game mode names on the match info board to use a different system that should work better on dedicated servers


https://store.steampowered.com/news/app/...6408188959
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