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Updates Patch #20 • V1033 Community Test
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Patch #20 • V1033 Community Test

Patch #20 is now live on the Community Test beta branch!❓ How to join the Community Test beta branchRight-click GROUND BRANCH in your Steam Library and select Properties…Click BETAS on the left-hand list menuSelect 'communitytest - Community testing branch' from the drop-down menu(no password required)Steam will begin downloading the files for the testing branch.? Where to report bugsYou can report bugs and issues using any of these methods: The in-game Bugs & Issues screen (press [Esc] once in-game and look along the top menu) The Steam forums: https://steamcommunity.com/app/16900/discussions/ The #bug-reports channel on the official GROUND BRANCH™ DiscordYour reports help us locate and fix issues faster, so keep them coming!Patch notes First pass on revised door system (server-side door physics) for testing⚠️ This change should fix the jittery/de-synced doors when playing online, with the side effect of reduced responsiveness in door interactions subject to ping. Cleaned up/removed non-functioning and non-useful entries in Advanced Video settings Added new settings in Settings › Video (under the new "Rendering" header): Finish Current Frame: When set to "Off", this option essentially tells the GPU not to wait for the CPU to finish what it's doing before starting to render the next frame. One Frame Thread Lag: When set to "On", this option essentially tells the CPU not to wait for the GPU to finish what it's doing before starting to generate data for the next frame.⚠️ It is likely that one of these settings may give you a performance boost, depending on whether your computer is CPU-bound or GPU-bound when playing GROUND BRANCH. The downside of these settings is that you may experience a little more latency (mostly noticeable as input lag).Try different combinations to see how your performance is affected — and please let us know your results if you can, along with your GPU and CPU specs! Added "Requires Restart" for a few newer config settings NVG overlay bounce when firing should now work for both spectators and local player Improved support for built-in flippable front sight posts (including for MK17); this change also removes the standalone SCAR Iron Sight (Front) attachment Fixed MK17 front sight being slightly offset (problems remain with front sight offsets — still being worked on) Updated Power Station Intel Retrieval mission to ensure at least 16 spawns are available (because extraction points wipe out one set of spawns); added 4 more spawns at main gate, renamed main gate to "North-West", and increased original insertion points to 12 spawns Hooked up new muzzle flash effects to weapons that were still using the old VFX system Time of Day (TOD) UI dialog fixes: Advanced time of day dialog should now work on dedicated servers TOD presets (e.g. "Early Afternoon) now display correctly (with spaces) on dedicated servers, both on the Ops Board and in the drop-down menus Updated drop-down menu visuals Removed filtered/suggested TOD presets in "Simple" tab (all presets are now shown and selectable) Other minor UI tweaks, including changing the Insertion Point arrow color from blue to yellow (subject to change) Game mode names should now display on Ops Board properly on dedicated servers Tentative fix for reported bad spawn in 747 Hostage Rescue mission Fixed wall mesh Z-fighting on interior Tanker Ship wall Fixed bullets colliding with foliage in Compound Fixed minor bugs and ocean sounds on Docks bleeding into the Ready Room Set default for TemporalAACurrentFrameWeight in DefaultEngine.ini to a valid value (should get rid of the "---" entry in settings if the value was never changed by user)Enjoy the weekend, everyone!


https://store.steampowered.com/news/app/...7957822713
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