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Updates Build Update #043: Patch V1033.1 Hotfix 2
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Build Update #043: Patch V1033.1 Hotfix 2

Build Update #043 is another hotfix update for V1033.More fixes are on the way, but we didn't want to hold these back while the rest is being worked on — so keep reading for today's patch notes, and expect further updates before we wrap up V1033 for good!⛔ IMPORTANT: Clear your old config filesIf you are coming from V1032, have not played V1033 in a while, or are having issues with settings/graphics/audio, you need to delete all contents in the following locations (copy-paste these paths into your File Explorer address bar and hit Enter): %LOCALAPPDATA%\GroundBranch\Saved\Config\WindowsNoEditor Documents\GroundBranch⚠️ Not doing so will cause various asset and input issues in your game, and may impact performance.Patch notes? The various skylight override changes should more reliably prevent enemy AI from visually detecting players in the dark.Map fixes747 Fixed a few distance field rendering issues Added skylight override volume to plane and boosted skylight levels, so plane now darker inside but with softer shadows outsideCity Fixed bad material setting for some traffic barrels that made them black while in shadow Cleaned up some meshes culling out to early Fixed issues with some meshes that got shiftedDepot Fixed hallway spatial volume bug Fixed a few meshes culling too early in compound area Fixed a bush type using its billboard as the base mesh on lowest foliage settingsDocks Fixed not being able to enter a clearly open building due to using wrong concrete edging Removed nav links that were added erroneously to entrance ways of same building Tagged roller doors as no cover, as some were being considered as valid cover when they should not be Tweaked navmesh and updated cover Cleaned up perimeter collisionSmall Town Tweaked audio: updated audio volumes and added proper sound portals to windowsStorage Facility Fixed Terrorist Hunt mission to fix some bad AI spawns and guard points Changed skylight overrides so tunnel now has zero skylight, so it's pitch black even with NVG both day and night Fixed a bush type using its billboard as the base mesh on lowest foliage settingsTanker Fixed missing geo in interior doorframe Other fixes and changes Fixed AN/PEQ-15 IR Illuminator setting the laser variable instead of illuminator variable Fixed crash caused by invalid date in EncodeTimeOfDayDateString() (now validates date before attempting to use and returns mock date if invalid) Tentative crash fix in gamemode Lua package Tentative crash fix relating to timers firing after world has changed Improved handling of vectors from Lua Tidying up various Lua libraries Fixed missing MK46 sounds Fixed missing bones in skinning for MK18 and HK416 CQB that was causing a crash Updated door blueprint to ensure acoustic portals are opened/closed when door is reset or destroyed Fixed small bug in Terrorist Hunt and Intel Retrieval game modes when bum rush timer is called with 0 AI or 0 players alive Completely overhauled skylight override BP to take into account need to call SetMinLightLevel() for all players and AI on server Removed dog barks from Main MenuStay connected{LINK ENTFERNT}Discord / {LINK ENTFERNT}Steam Community Hub / {LINK ENTFERNT}Reddit / Twitter / Instagram / Facebook


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