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Updates Release Notes for 11/30/2023
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Release Notes for 11/30/2023

[]Sub-tick timing improvements to various systems including grenade throw animations and revolver firingAdded a missing fire effect to molotovs that are held by players[]Reduced the amount that player characters will rotate their torso away from leg orientationImproved hit reactionsMade jump animations directionalImproved character posing when aiming up and downImproved foot placement and posing when runningReduced animation posing when deployingThe timing of a players flashbanged posing now more accurately represents the player's ability to see[]Fixed issue with Shadow Daggers playing catch sound during looping inspect animationFurther refined falloff distance curves and volume of grenade bouncesLowered volume of deathmatch bonus period endingLowered volume of lobby chat notification soundFixed missing water drip console errors in OfficeIncreased audible distance of breaking glass window soundsFixed an issue where sometimes a Sabre agent would say hostage related lines when cheering[]Adjusted wear values of most tournament stickers and many other stickers to better match CS:GOChanged handling of non-default console key bindings to match CS:GO behavior[]Nuke:Fixed cubemap issue at LobbyFixed hole at B-siteFixed some holes at Ramp RoomFixed glass floor material at B-Site not having impact effectsFixed up footstep sounds on hazard stripesAttempt to fix light leaking through base of doors at B-siteBrightened red interior walls to help with agent visFixed pixel boost on chainlink fence outsideFix shadows leaking through double doors at B-siteMade cubemap transitions smoother in some places at b-siteMirage:Fixed clipping on van at TruckClipped fridge in Apartments to prevent player becoming stuckAdjusted bombsite A size and added visual boundariesFixed collision on Scaffolding to provide smooth movementFixed geometry and clipping outside Sniper's Nest to prevent pixel walkingOffice:Improved clipping around desks at t-spawnImproved clipping on crates at Back CourtyardRe-added collision to handrailsVertigo:Extended staircase and added grenade clip to stairs at near t-spawn to prevent grenades becoming wedged in gapFixed clipping on crate at midFixed clipping on scaffold at back of AFixed clipping on scaffold at T-startFixed vis bug at A-ramp looking toward BridgeFixed grenade clip on support beam at A-rampPlugged Holes in insulation foam roll modelAnubis:Fixed hole under pillar at A-siteFixed clipping above walkway stairs in PalaceClosed up multiple microgaps throughout the mapFixed some clipping on pillar at A-siteFixed clipping on doorway at b-sitePlugged some micro holesFixed gap between two clip brushes that allowed bomb to be thrown on top of buildingFixed slight wall gap that allowed sniping into bombsite AFixed clipping on doorway at b-siteAncient:Fixed various gaps in the worldFixed various texture seamsClosed gap that looks into Jaguar areaAdjusted clipping along fence near A-siteAdjusted clipping around tree base on A-site boostAdjusted position of stone near B-site that player could crouch inAdded clipping to the top of the map to help minimize player exploits


https://store.steampowered.com/news/app/...9910754249
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