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Updates Release Notes for 2/6/2024
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Release Notes for 2/6/2024

[]Added Arms Race to available game modesAdded maps "Baggage" and "Shoots"[]Introducing the Kilowatt Case, featuring 17 community-designed weapon finishes, and the Kukri Knife with original finishes as a rare special itemVarious bug fixes and tweaks[]The Ambush Sticker Capsule is now available for purchaseAdded support for flexible sticker placement. Stickers can now be placed at user-specified positions and rotation when applied to weaponsAll weapons now support up to five stickersAdded a zoom feature during sticker placement to allow for higher precision sticker applicationVarious bug fixes and tweaks[]The NIGHTMODE Music Kit Box is now available for purchase in standard and StatTrak versions[]Made Zeus reusable in all game modes, after a 30 second recharge delayAdded support for applying stickers and name tags to the ZeusAdjusted the Zeus first person model positionAdded Zeus kill icon to kill cards and post round damage report[]Smokes now cast shadowsRendering and animation have been improved[]Added a "Refund All" button to the buy menuAdded a setting to disable first person bullet tracersSilencers can now always be reattached regardless of whether detaching them is enabled or notPlayer pings are no longer blocked by invisible geometryVarious adjustments to sub-tick shootingFixed several cases where players could silently drop down vertical surfacesImproved smoothness of sliding along surfacesFixed an issue where collisions between players were jittery To ensure loadouts are correct at the beginning of matches, loadout changes are no longer allowed while searching for Premier, Competitive, or Wingman[]Added the option to select an audio input device for VOIP from the audio settings menuAdded the option to change your microphone threshold (the minimum loudness before we start transmitting audio) from the audio options menu, as well as metering for your current mic loudnessAdded the option to listen to your own microphone from the audio settings menu to hear how you soundReplaced the M249 fire sound effectReplaced the Zeus charging, charge not available and charge ready states sound effectsFurther reduced occlusion effectsMinor mix adjustmentsFixed an issue where some player-centric sounds were being perceived as originating from slightly behind the player[]Reduced peeker's advantage in many casesThe amount of peeker's advantage in the steady state is reduced by 16msAlso reduced the frequency of situations that lead to very large peeker's advantage due to excessive command queue depthAdded cl_ticktiming console command that prints a report breaking down the various sources of latencyAdded an option to buffer server updates and user commands by one or more packets. This can be used to smooth over stuttering due to packet loss, at the expense of increased latency[]Added support for separate main menu and item inspect background map settingsAdded "Baggage" and "Warehouse" as options for the main menu and item inspect background mapsIn-game team-only chat will now be prefixed with the team (e.g., "[T]" or "[CT]")Added 'XP Overload' status which is awarded to players who have earned all of their normal XP during the week (11,166 XP) and reached reduced XP gain. XP Overload status is attached to players' names in scoreboard, main menu, death notices, etc. XP Overload status is awarded for a minimum of one week. Additional tiers of XP Overload status can be unlocked by earning all of the normal XP over multiple consecutive weeksAgents with unique end-of-match cheer animations now have unique defeat animations as well. You can disable playing defeat animations for the local player in settingsAdded more accolades to end-of-match[]Adjusted the range of CS Ratings allowed to party together in Premier matchmakingFixed a case where high-DPI mice would result in jittery mouse movementMinor improvements to animations during demo playbackDisabled rich presence update when running Steam Client in tournament mode[]Inferno:Fixed various gaps and adjusted grenade collision to make grenade bounces more predictableAdjusted texture blending to improve player visibilityAncient:Adjusted grenade collision on bombsite B ground to make grenade bounces more predictableAnubis:Fixed holes in world at Lower TunnelFixed collision on all pillars so players can no longer pixel boostFixed collision so utility does not fall out of world on top of structure at T StartFixed missing collision on steps at Street which would allow dropped weapons to fall out of worldImproved vis at CT spawnFixed invisible boost ledge at Bombsite BFixed various gaps in the worldFixed missing collision on stair geo at CT spawn that allowed weapons/bomb to fall out of worldFixed missing collision at Fountain that allowed weapons/bomb to fall out of worldFixed some doors not generating bullet decalsFixed vis issue at StreetOverpass:Fixed some collision that was causing unpredictable player movementMirage:Added collision to prevent bomb becoming unreachableAdjusted some collision to prevent a ledge/pixel walkFixed player getting stuck when strafing on Middle Ramp by simplifying geo of floor and wallRemoved a clip brush from Apartments to improve flash lineupsNuke:Built some collision to prevent bomb from getting stuck behind barrelsFixed some disappearing mesh.Fixed dynamic shadow clipping on characters at VendingImproved clipping in ventsFixed bombsite water to have better reflections on low settingsFixed vis issue at t-spawnFixed collision on ramp in Bombsite BFixed holes in worldVertigo:Fixed holes in world and other minor geometry bugsItaly:Adjusted some collision to prevent players getting stuck in apartmentOffice:Fixed a case where players could jump on a wall, fixed a case where players could get stuck if they crouched


https://store.steampowered.com/news/app/...4605234735
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