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Updates Release Notes for 2/15/2024
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Release Notes for 2/15/2024

[]Fix for animations when climbing laddersFix for menu agents wielding tasersFix for Kukri knife hold animation during team intro sequence[]spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observersspec_player and spec_goto now works in CSTV and demo playbacktv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers[] In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode In Deathmatch, getting a second Zeus kill in the same life will earn double points mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout[]Start of warmup and end of warmup will now produce a log message in the game server logReported damage no longer has a rounding error when reported in the game server log[]Improved viewmodel animation smoothness when client framerates get low or unstableFixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.Fix for sometimes failing to connect to a local practice server without Steam connectivityFixed a bug with Skill Group animation at the end of competitive matchesFixed sniper scope performance hitch and adjusted visual treatment. Various performance improvements[]Vertigo:Fixed grenade clipping around AC unit at B-siteFixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable areaNuke:Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geoImproved collision of sliding door meshes at RampAnubis:Added and removed a ladder near boost spot by T spawnFixed a couple of spots where bomb could be thrown out of the mapOverpass:Clipping improvementsFixed some disappearing mesh


https://store.steampowered.com/news/app/...5656946987
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