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Updates Patch V1034.1 now available
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Patch V1034.1 now available

Happy Thursday, folks!This initial patch for V1034 fixes various crashes some art-related bugs, and does a little back-end cleanup. It also tweaks audio and AI slightly.? IMPORTANT NOTICE to server owners re: rubber-bandingWe're aware of the severe online rubber-banding issue, and although we haven't fully determined the cause yet (we have a lead!) we did notice that the issue keeps increasing in severity the longer the server is live. Restarting the server usually fixes the issue.? As a temporary solution, we suggest admins/owners set up their servers to automatically restart every 4–6 hours.We're currently compiling a list of needs for patch V1034.2, to be released in a few weeks and hopefully fixing the rubber-banding and other major issues.Patch notesGeneral Hostage Rescue: fixed restraints and hood not being removed after the hostage was released Fixed issues with kit being applied on top of existing kit in Training mode (such as when in The Farm online) Various crash fixes Cleaned up a lot of under-the-hood logic and log spamAI Changed how gunshots are processed by the AI: now uses the same system as footsteps, which should make bots more reactive to gunfire (especially when nearby) Tweaked "Untrained" AI difficulty to make it a bit easierMaps Docks: fixed ramp/boat connections causing bots to get stuck Docks: fixed getting stuck in spools Small Town: fixed visible hole in rocks (southwest spawn area) The Farm: fixed small light above the exit door that wouldn’t turn off when the power box was disabled) Fixed issue in Storage Facility with the landscape LOD covering part of the main tunnel entrance when viewing at distance Cleaned up some collision issues in City subway areaArt Fixed bad normal map on the MPX submachine gunAudio Possible fix for gunshots and explosions on the map being audible from the Ready Room (NOTE: frags might still be audible) Updated player footsteps: slight attenuation change and volume increase Fixed MK14 EBR reload audio being out of sync with animation Added female voice line for "Covering" comms (G)VFX Added footstep particles to the forest floor surface type


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