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Updates We just pushed another patch (#4) to the V1033 Community Test branch
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We just pushed another patch (#4) to the V1033 Community Test branch

❓How do I join the open testing?Please see this post for details and instructions.Patch notes Improved lighting in Compound main house Another attempt at fixing weapon light ghosting in night TOD All OpenXR plugins disabled (should fix some startup issues) Added Stubby Grip C (Zenitco® RK-0) Fixed skinning issues with M16A4 and HK416D variants Added light switch to The Farm indoor shooting range Fixed up light portal issues in City and Tanker Big pass on red dot and holo reticle brightness, making the brights brighter and the darks darker, and fixing sights that couldn't have reticle brightness adjusted Optimization and replacing of old assets on Docks Added AOR-1 akin to Plate Carrier (MPC), both belts and all pouches[/b] Added Ranger Green skin for Combat Pants and Combat Shirts Added Light Blue skin to Jeans Pass on Flecktarn skins (appearance, scale and secondary colors) Pass on M81 skins (appearance, scale and secondary colors) Added M81 to Plate Carrier (MPC); pouches coming soon Added several missing skins for various assets (most need tweaking still) and tweaked a handful of others Tweaked tan skin for Battle Belt (CB) to be more consistent with others Fixed AK rear sight on most AK-based weapons being off-center Adjusted forward position of SVD side mount to fix it being permanently in the player's eye Big pass on skinned decals (patches on shirts) Fixed red flashing light in Depot appearing as a dark blob when off Fixed AK-105 not having rail attachment Added 30-round PMAG (5.56 NATO) in FDE color[/list]


https://store.steampowered.com/news/app/...0684276397
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