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Updates Patch #08 now available — V1033 Community Test
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Patch #08 now available — V1033 Community Test

Today's V1033 Community Test patch has an attempted fix for doors not resetting, time/date issues and crashes, as well as ongoing work on effects and skins.❓How do I join the V1033 open testing?Please see this post for details and instructions.Here's the changelist: Big update on doors: should now reset properly, though some glitches remain Replaced doors on Depot with new system ones Added missing door handles to previously replaced doors Fixed VFX particles glowing when viewed through optics and NVG AffectTranslucentLighting enabled on base light blueprints to provide better illumination of VFX particles (less glowing in the dark, especially) Added a soft noise texture to NVG effects Audio preset settings changed Updated industrial fans attenuation in The Farm, and weird reverb in Small Town Fixed fire selector switch sound for MK17 DMR Global Tonemapper Sharpness increased again Fixed tac light flare VFX stacking on top of itself, causing the texture to blow out Added lens flare VFX to AN/PEQ-15's visible and IR lasers More tentative crash fixes in AI light detector component Tentative fixes for continuing time/date desyncs Optimized PiP scopes by restricting frequency of render texture resizing Added new PiP Scope Resolution Scale setting to Settings › Video to allow better performance (when set below 1.0) or last-ditch fixes for persistent pixelation issues (when set above 1.0; performance will most likely be affected in this case!) Fixed players being kicked when voting a map change (disables match setting option for non admins) Updated grey skin for Combat Shirts and Combat Pants Added new AOR-2 camo swatch and updated AOR-2 assets Updated brightness of ACU Coat in AOR-1 to match other assets in that camo Fixed "sunken" patch slot at center/rear slot of Helmet (AF) Spectator Mode night vision now working, with new NV effect Disabled global Distance Field Ambient Occlusion (DFAO) to reduce foliage flickering Re-enabled collision for leaning, i.e. fixed leaning through walls Fixed a LOD issue for some architecture on Tanker culling out too soon Fixed 747 generator culling out too soon Improvements to light portal system on 747 and Run Down Ragdoll collision improved, with itself and with other objects Enemy AI now register hits for a short time after death Fixed broken variant names and default filename generation in mission editor


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